A life RPG for anyone who has abandoned a habit app
Keep your days
like a grimoire.
Write a habit down as a quest. Seal it when it is done. The experience, gold and streak arrive in that same instant — the reward a real day never hands out on the spot.
Free. No card. Your first four quests are already written for you.
How it works
Three motions, repeated until they are who you are
- I
Inscribe
Name a habit. Choose which of five attributes it trains and how hard it honestly is — harder quests pay more, so there is no reason to flatter yourself.
- II
Seal
Press the seal when it is done. Experience and gold land in the same instant, with no spinner and no waiting, and the deed is written into your Codex for good.
- III
Ascend
Every level costs more than the last. Every consecutive day adds to every reward. Miss a day and the flame goes out — the Codex, though, remembers everything.
The character sheet
Five attributes. Every quest trains exactly one.
A month of reading shows up as Intellect. A month of avoiding the gym shows up too — as a Might bar that has not moved.
Might
Iron earned through effort
training, lifting, running, hard labour
Intellect
Knowledge wrested from pages
study, reading, coding, practice
Discipline
Order imposed upon chaos
chores, early rising, deep work, budgeting
Vitality
The body kept in repair
sleep, water, cooking, walking outdoors
Spirit
The inner flame, tended
creating, journalling, friends, rest
The arithmetic
The numbers are honest, and the server keeps them
Your browser never tells the server what a quest is worth. It names the quest; the server looks up the difficulty you set, applies your streak, and pays. There is no request you can edit to invent gold, and no way to seal the same daily quest twice in one day — not even from two tabs at once.
- I Trivial
- 10 XP · 4 gold
- II Easy
- 25 XP · 10 gold
- III Standard
- 50 XP · 22 gold
- IV Hard
- 100 XP · 50 gold
- V Epic
- 200 XP · 110 gold
Cost of the next level
| From level | XP needed |
|---|---|
| 1 | 100 |
| 2 | 193 |
| 3 | 304 |
| 5 | 567 |
| 10 | 1,383 |
| 20 | 3,464 |
| 40 | 8,768 |
Level ten costs nearly fourteen times what level one did.
The streak bonus
- 1 day+2%
- 7 days+14%
- 14 days+28%
- 30 days+60%
Two percent more on every reward, for every day in a row, up to 30 days.
The Vault
Gold buys who you are becoming
Eighteen sigils, titles and relics, from a common Ember to a legendary Ouroboros sealed until level eighteen. Wear a crest on your medallion and a title beneath your name. None of it is for sale for money — every piece is paid for in deeds.
- commonEmber80
- rareMoth320
- epicHourglass680
- legendaryOuroboros2,600
The first page is blank.
It is also free, and it takes about thirty seconds to write your name on it.
Begin your chronicle